Menu Close

How John Paino Built (And Destroyed) A World for ‘The Last of Us’

Imagine bringing a beloved post-apocalyptic world to life from one of the best video games ever—it’s no small feat.

But HBO’s The Last of Us is doing it, in spectacular fashion, building upon original developer Neil Druckmann’s story with masterful writing (as always) from Craig Mazin, in addition to some beautiful production design from John Paino. And don’t get me started on the score by Gustavo Santaolalla or the performances from the entire cast.

In the reality of The Last of Us, time stops on Outbreak Day, Sept. 26, 2003. Those who aren’t devoured by violent, cordyceps-ravaged “infected” are left to piece together lives from the wreckage. Among them are Joel (Pedro Pascal), a bereaved father still coping with loss 20 years later, and Ellie (Bella Ramsey), an immune teen who perhaps holds the key to curing the world. These characters, thrown together, make their way from Boston’s quarantine zone into the western wilderness, where rebels, raiders, infected, and more waiting for them.

Read More

Author: Jo Light
This article comes from No Film School and can be read on the original site.

Related Posts